No stream today because one of my cats chewed through the ethernet cable, and I need to run a new one through my basement.. we'll be set for Wednesday though!

Okay, since we couldn't stream, we could plan. We're on the precipice. If we can get all of the following in, we have the first iteration of a fully integrated game loop.

  • New county behaviors (both give big bonuses but raise rank):

    • Scrounge for resources behavior -> event that causes issues somewhere
    • Develop income behavior -> event that causes issues somewhere
  • Events

    • Add a section at top for "cause"/"this is happening because... :"
    • Actually implement event outcome tooltips
  • Add retreat button to combat

    • We desperately need a way to just quit a battle that you won't win, otherwise it becomes a slog when the result is known.
    • It's okay when this is in the direction of "I know I'll win this"; you can always "win more", and we should add ways to do this.
  • Shorten & consolidate all left windows to fit new council bar

    • Skill check window is done; match to fit that one
  • Implement council bar

    • drag selection somehow
    • shakey animation like end turn + red indicator when councillor has something to say
  • Write and set up specific event records based on the various "tools" we have (see "event_notes-2025_03_30")

  • Write and set up specific council opinions records

Once these are in (even in a minimal placeholder-y way), we can finally start to just incrementally improve things and really dig into specific orthogonal pieces, and not worry about structure.