Here's the working list for today:
- Event Notifications
- Smooth out timing
- Portrait List
- Replenish all button
- Behavior Log
- Move to right side?
- UI adjustments during NPC turn
Once those (and any resulting additional tasks) are well taken care of, we need to do our first pass on:
- County behaviors spawning from game state
- Needs to happen both for NPCs and for player
- But how to govern that difference? What is that difference?
- NPC ones can be player-level major county behaviors
- NPC ones can also be non-player character-y ones
- One thats happen to the player are all character-y ones