2025-03-10 recap
refactors and bug fixes
Still getting back in the swing of the development stream!
Today we did the following work on stream:
- Fixed AI not re-taking their own conquered territories (holdings within counties)
- Refactored jail recruitment to be part of the center panel, like troop count management
- Finally re-integrated the council menu
- Lots of bug fixes and other smaller additions
- Gave AI ability a behavior to recruit (make up for characters that were captured)
- Map selection bugs
- Behavior logging
Nice, broad detail work this morning. Nothing huge.
On the near-future horizon is:
- Combat performance evaluation
- County territory/holdings display improvements & animations
- Enemy difficulty & "boss" battle at castle battle (last holding of a county)
- Rank bar (dynamic difficulty)!