ANDROID ASYLUM

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2025-03-19 stream recap

performance evaluation

Today we did the following:

  • fleshed out performance evaluation; meaning, combats are judged on some metrics and that is presented to you after the combat. Currently we have the following metrics:
    • time: did you beat the combat before time out? how fast?
    • defense: did you lose any units? how many troops did the surviving ones have left?
  • rearranged where it appears on the screen
  • fixed bad NPC turn loop iterating

We also have these additions from off-stream:

  • new unit types
  • bug fixed (troop picker particularly)

slow and steady wins the race, maybe.

things I'm thinking about today:

  • unit aesthetics and what a more final design looks like
  • is income decay/resource shortfall the right way to go? I think so, it's a very formal design, but you can't skip the thinking step.