2025-03-19 stream recap
performance evaluation
Today we did the following:
- fleshed out performance evaluation; meaning, combats are judged on some metrics and that is presented to you after the combat. Currently we have the following metrics:
- time: did you beat the combat before time out? how fast?
- defense: did you lose any units? how many troops did the surviving ones have left?
- rearranged where it appears on the screen
- fixed bad NPC turn loop iterating
We also have these additions from off-stream:
- new unit types
- bug fixed (troop picker particularly)
slow and steady wins the race, maybe.
things I'm thinking about today:
- unit aesthetics and what a more final design looks like
- is income decay/resource shortfall the right way to go? I think so, it's a very formal design, but you can't skip the thinking step.