ANDROID ASYLUM

Wishlist on Steam

Tomorrow's work

Better tomorrow than today?

Here's the working list for today:

  • Event Notifications
    • Smooth out timing
  • Portrait List
    • Replenish all button
  • Behavior Log
    • Move to right side?
  • UI adjustments during NPC turn

Once those (and any resulting additional tasks) are well taken care of, we need to do our first pass on:

  • County behaviors spawning from game state
    • Needs to happen both for NPCs and for player
    • But how to govern that difference? What is that difference?
      • NPC ones can be player-level major county behaviors
      • NPC ones can also be non-player character-y ones
      • One thats happen to the player are all character-y ones